
After they're all dead, grab the AntAgonizer's suit and helmet from her body. Her death will be swift, but the ants will come numbering at least four, that must be dealt with. That's a choice, too! Watch out if you decide to fight her. Here you can make one of your many choices, I instead put a bullet in her head almost immediately. Fight your way through the ants to finally meet the AntAgonizer. From here it's also very linear, making the trip easy to navigate. Thankfully, they're the weakest variety for the most part. It's not too far past this that you will finally start encountering some ants. When you reach an area that looks like a dead end, but it appears you should be able to proceed, look for the electrical switch on the wall to open a staircase. Inside the AntAgonizer's lair are plenty of mines and traps, so watch out. Go to the robot facility if you want the knife.

My way does lose Karma, but the reward is well worth it.įrom here, I chose to head to the AntAgonizer's lair to try to get the pistol. You can convince them to give up their superhero careers, but you won't be getting the laser pistol or knife by doing it that way. The Mechanist lives to the south in a Robot Repair Facility, the AntAgonizer's caves are to the north of the town. With that, you need to know the location of both superheroes' bases. It might be useful for someone who likes to hit and run. It does poison the enemy, dealing four damage per second. I find it to be too weak for practical use.

Ant's Sting - If you give the Mechanist's armor to the AntAgonizer, you'll receive Ant's Sting, which is a unique knife.Protectron's Gaze - my favorite, you can get a custom laser pistol by killing the AntAgonizer and giving her armor to the Mechanist.There are several reward options for this quest: He wants one or both superheroes gone from town, and will reward you 200 caps (400 with speech check) to get them to leave. Uncle Roe will come and talk to you after they've finished their wimpy fight. You will witness a fight scene between two would-be superheroes who need to be deposed. This quest starts as soon as you enter Canterbury Commons, which is six squares south of the northeastern corner of the map. Fallout 3 The Superhuman Gambit Walkthrough (Side Quest) - Guide by Carl Click here to return to the Fallout 3 Walkthrough Index Quest Start: Upon entering Canterbury Commons
